“It’s freedom like you never knew”

-Mayor Pauline

If the Switch has proven anything, it’s that Nintendo isn’t afraid to shake things up. Their two flagship IPs in Mario and Zelda both saw new titles released on the Switch, and both took the proven formula and just lobbed it out the window. Breath of the Wild removed series staples like cutting grass for hearts and rupees, whilst Odyssey not only built on the explorative freedoms of previous Mario titles but blew them out the water. There’s an argument to be had that they’re the best titles in their respective series, and if you hold that opinion, I’d tip my cap(py) to you.

Odyssey is an absolutely wonderful Mario title – previous 3D Mario games see you enter levels from a hub world, where you’d complete a mission for a Star or Shine, and then be returned to said hub world. Odyssey however, is a hat-tossing-hybrid of this mechanic, with each Kingdom acting as both its own hub world and level. Moons (the Odyssey equivalent of Stars/Shines) are littered absolutely everywhere in each Kingdom. Collecting a Moon doesn’t mean you have to start again – it’s quite the opposite – you just carry on from where you are. This quick-fire collect-a-thon caters incredibly well to the Switch’s pick up and play characteristic meaning you can boot up your Nintendo, grab a few Moons, and then take a break. It also means you’re never bored as Mario tears through the Kingdoms looking for an onslaught of Moons.

What’s truly incredible is how well each Kingdom frames this gameplay. With boring, repetitive Kingdoms, there’d be no desire to search every nook and cranny for those Odyssey-powering-moons. But that’s not the case here. Each Kingdom is rife with character, depth and plenty to discover – no two Kingdoms are alike whilst each Kingdom alone has the size and complexity to be a potential hub world in any of the previous Mario titles to date (let alone a single level within an entire game). From scorching sands to the hustle and bustle of a metropolitan lifestyle, there’s an abundance of different environments within the available Kingdoms, all executed to perfection. So, here’s my choice of the best Kingdoms within Super Mario Odyssey.

Did You Know?
  • Released on the Nintendo Switch in 2017
  • Sold 21 million copies to date.
  • Every matching costume for Mario has a 2D version!

10) Cap Kingdom

Starter levels in 3D Mario titles are usually great for allowing the player to get to grips with new mechanics – the opening level in Odyssey, the Cap Kingdom, is no different. Bonneton is mostly a Black and White Kingdom which you visit after the opening cutscene fight against Bowser. When you arrive in the Cap Kingdom, it’s immediately after it’s been pillaged by King Koopa, and its scattered with broken airships and Odysseys. Despite being relatively compact and more linear than other Kingdoms, Bonneton succeeds in comforting the player as they ease you into Mario’s new abilities like the roll, hat throws, and Odyssey’s USP; capturing. For a Kingdom with very little colour, it’s still aesthetically pleasing, as the close, oversized full moon bathes the Kingdom in a warm yellow moonlight, allowing the player to somehow find solace amongst the devastation and noir backdrop. If Bonneton had a more layered landscape and bigger area to discover, the Cap Kingdom would undoubtedly be higher on this list.

9) Luncheon Kingdom

What has more vibrant and saturated colours than the psychedelic movement in the 60s? The Luncheon Kingdom. A mixture of neon blues, pinks, yellows, and greens, the Luncheon Kingdom probably has the most adventurous colour palette in Odyssey. Other than elevating my hunger, the Luncheon Kingdom really amps up the heat on not only the aesthetics, but also the gameplay. Mostly surrounded by pink molten lava from Mount Volbono – which lies in the centre of the Kingdom – every step and jump in this Kingdom could result in a burnt behind. Touching the vibrant pink stuff not only knocks off health but launches the singed plumber into the stratosphere. Where the Cap Kingdom feels the most linear of the levels, the Luncheon Kingdom arguably takes the trophy for having the most staged-set pieces. Whether it’s the starting greek/roman architecture designed enclosure, the path up Mount Volbono, or the large navigatable lava lake – Luncheon succeeds in creating these mini, independent areas, whilst simultaneously keeping the Kingdom cohesive.

8) Lake Kingdom

If you’ve read my Top 10 Mario 64 Levels blog, you’ll know about my distaste for water levels in 3D Mario games. Well, where Odyssey’s also groundbreaking is that it made water levels not only bearable, but enjoyable. Whether that’s due to the capture mechanic allowing you to control a Cheep Cheep and swim through the slippery depths with ease, or it’s the great level design that means you’re never too far away from land if you need it – it’s hard to say. Whatever it may be, the Lake Kingdom has it, and nails it. A smaller Kingdom, Lake Lamode is awash in soft hues of blues, purples and greens creating serenity and calmness that’s fortified by the string-and-chime-heavy musical theme. The lighting is also perhaps one of the best out of the Kingdoms – there’s an angelic like quality to the sun’s rays as they pierce the surface of the water and divide underneath. The way that the light dances on the Lake’s surrounding walls as it bounces off the waves and ripples is just as soothing as the soundtrack. Well, who knew I’d be able to praise a Mario water level so much?!

7) Lost Kingdom

You visit the Forgotten Isle of the Lost Kingdom after the Odyssey is rudely cannoned by Bowser, forcing Mario and Cappy to make a pit stop to repair the ship. Despite being another smaller Kingdom, the Forgotten Isle is teeming with callbacks to classic Mario platforming segments. Rotating platforms, wall-jumping to a summit, small podiums in a poison lake – all classic Mario platforming practices, licked and decorated with the Lost Kingdom paint. Oh, and what a paint it is – the joyfully Jurassic aesthetic is constructed of warming autumnal reds, browns, oranges and purples. Strong with the Land Before Time vibes, Lost Kingdom’s backdrop stretches far out into darkness, which utterly hammers home the feeling of isolation. Throw in the Wigglers (a great Capture) stretching out with accordion sound effects for stark contrast against the gloomy scenery, and you’re left with a solid, platforming-a-plenty Kingdom.

6) Cascade Kingdom

After leaving Bonneton in the Cap Kingdom, Mario and Cappy wind up in Fossil Falls in the Cascade Kingdom. With luscious greenery and flowing waterfalls, this idyllic Kingdom is incredibly stunning whether your Switch is docked, or in handheld mode. Where the Cap Kingdom exceeds in easing the players into Mario’s new mechanics, the Cascade Kingdom achieves the total opposite, by completely letting go of the reins, and introducing the unrivalled freedom that’s never been seen in a Mario title. Want to go and run around as a T-Rex? You do it. Rather go through some pipes and try to gather moons through mini-challenges? Be my guest. Cascade’s level design cleverly forces you to explore – larger open areas are intricately linked by back passages and alternative routes. The first time I played Odyssey, taking one of these paths in Fossil Falls would pique my curiosity as if tumbling down a rabbit hole, only to leave a huge smile on my face as I’d slowly come to realise that I’d found my way back to a previous area. Getting to learn the shortcuts and quirks of each Kingdom only continues throughout Odyssey, but the Cascade Kingdom sure paints a pretty picture of what’s to come.

5) Sand Kingdom

Probably the largest Kingdom in all of Odyssey is the Sand Kingdom. This vast, extensive desert is broken up by several Aztec ruins and the town of Tostarena. The inhabitants here joyfully shake maracas whilst donning their Mexican hats – their faces decorated to match Calavera (or Sugar Skulls), often used in Mexico’s Day of the Dead celebration. The obviously South-American inspired Sand Kingdom is dense with sand dunes which can really help (or hinder) Mario as you roll through the sandy plains – that is until you get to ride the Jaxi, a jaguar/sphinx/taxi…thing. During my first playthrough of Odyssey, I wasn’t massively won over by the Sand Kingdom, the action was too irregular, separated by long walking segments across hot desert stretches. But on my second and third playthroughs, I found appreciation for the real-world nuances and how walking through a desert would be long stretches of nothing. Thankfully – in this videogame where it’s meant to be full of action – there’s never a stretch too long where you can’t see the next obstacle and challenge in the near-distance.

4) Bowser’s Kingdom

There are two reasons why I really love Bowser’s Kingdom. The first is that this isn’t your typical Bowser level. Usually, everything is surrounded by fire, there are Dry Bones everywhere, and a slight misstep has catastrophic consequences (I guess that one is still kinda true in Odyssey). Which brings me to the second reason, the feudal-Japan-esque aesthetic of Bowser’s Kingdom. I’m a very big Japan enthusiast. I love the people, the culture, the food – I’ve been there, learnt the language, and more. So to see a big Era in its history transposed into a Mario Kingdom was massively exciting. The green and red colours splash the Japanese Ji (Shrine) and Jō (Castle) inspired architecture throughout the level, whilst the theme – rich with feudal instruments like the Shakuhachi and the Koma Flute – succeed in superimposing Samurai vibes and feelings. Bowser’s Kingdom was all too complete for me when I got to the shop halfway through the level and could in fact dress Mario as a Samurai warrior – small touches, but with big results. The dark atmosphere, the depth of the theme and the progression through the Kingdom all contribute to the crescendo that’s expected in a Bowser level. This steady and pressing build of fret is as impressive as the originality and fun this Kingdom has to offer.

3) Seaside Kingdom

Something’s gone wrong – I’ve put two water levels into a single list and one of them has made it into the top three. Someone, fetch me a straightjacket (after I’ve finished this blog). That’s right, jumping into the top three with its sand crusted feet is the Seaside Kingdom. I mentioned in the Lake Kingdom above that Odyssey has really taken the sting out of water levels through clever level design. It’s true here, despite the level being about 70% water, at any point, you’re never too far away from shore. What I particularly love about Bubblaine is you’re able to explore as much of the vast sea from land, as you are within it. Yes, you’ll have to get wet and dive in to explore deeper trenches and secrets, but if you don’t want to find that initial spot from within the water, you don’t have to – scoping it out from the dryness of land before deciding to take the plunge! Despite this Kingdom having the WORST Moon in playing Volleyball for 100 rallies, there’s no level that’ll make you want to book a holiday faster. The ocean constantly reflects the warming sunset whilst chutes of water from four corners of the Sea feed into the towering, centre Bubble Glass. Capturing a Cheep Cheep and exploring the depths of the Sea is incredibly satisfying, finding passages through the bedrock and rubble. There’s great complexity in the level design here that’s executed so well, it makes the Sand Kingdom so simple to enjoy.

2) Mushroom Kingdom

The ultimate homage to Super Mario 64 can be found in the Mushroom Kingdom. This post-game Kingdom is first shown as a little snippet when you use the portrait in the Luncheon Kingdom and, on my first playthrough, I was ecstatic to see its inclusion in Odyssey. It’s the first time Mario’s been able to explore Princess Peach’s Castle in a 3D Mario title since 64, but there’s more than enough new content and originality to make it feel like you’re rediscovering the Castle grounds all over again. Thrown in are little nostalgic nods like the Boo’s Mansion Courtyard and a roof-dwelling Yoshi, re-igniting those 90s memories. New ideas and old throwbacks aside, the redesigned Castle grounds are exquisite – lush greens, sporadic castle spires and supportive water sections create a nice variety in the platforming as you move through the Kingdom. The inside of the Castle isn’t as explorable, with only the main lobby and staircase available, but it doesn’t need to be. This version of Peach’s Castle strikes a delicate balance of unique ideas and subtle tributes, whilst maintaining that brilliant level design that Odyssey offers with each of its Kingdoms.

1) Metro Kingdom

New Donk City – what a Kingdom. This level was, is, and always will be a joy to play each time I boot up Odyssey. The metropolis theme and perfectly executed environment has never been seen before in the Mario series (ignoring Mario is Missing!). The rambunctious streets are littered with salarymen and taxis as Mario navigates through crowds of realistically designed humans – dwarfing the plumber. The hustle and bustle is all too prevalent, even as you “free-run” Mario around New Donk City’s buildings, long-jumping between rooftops or wall-jumping between two skyscrapers, you still hear the noise of the streets reaching from below. Moving cranes, armies of birds, exposed manholes – the Metro Kingdom reflects all the staples of a real-life city and superbly translates them into Odyssey but miraculously, doesn’t create a feeling of estrangement. The first of its kind, yet still feeling familiar enough to wonder why it hadn’t been done sooner. New Donk City reaches its peak during the New Donk City Festival – this Moon has Mario move through the streets in his original 2D pixel avatar, whilst “Jump Up, Super Star!” booms over the top. The song is incredibly well-written, the lyrics rife with self-aware references and an overarching message of how far Mario has come. It’s during this Moon that I came to realise how stunning Super Mario Odyssey is – the developers clearly knew that they’d created something special here, and the New Donk City Festival was certainly a celebration of not just Odyssey, not just the Metro Kingdom, but all the accolades, history and joy Mario’s created in the world to date.

The Kingdom design and ingenuity in Odyssey is on a whole different level to any previous Mario titles. Every Kingdom in the game has character, originality and a supportive and superb musical number. They’re the arenas that let the gameplay shine – the fun, freedom and exploration surpassing every other Mario title for miles. It’s for this reason that each playthrough of Odyssey has felt unique – yes the Moons are always the same, but the order and routes in which you find them can change oh so easily as you ponder which paths to take. The bar’s been moved incredibly high by Odyssey and I really hope Mario manages to jump over it with his next 3D outing! If he does, we’re in for a treat.