-13th Century French Idiom
Every Zelda game, with perhaps the exception of Breath of the Wild, sees Link completing his quests with an array of varied items. However, Twilight Princess stands out in my mind as one of the games within the series with the largest arsenal. I’m still not sure how Link’s carrying a cumbersome ball and chain around Hyrule – his pockets are clearly deeper than Mary Poppins’ handbag.
Link’s TARDIS pockets aside, it’s the items that add to the fun of Zelda. Some of these are incredibly useful against enemies, others play a part in solving puzzles, and some help to navigate dungeons. In Twilight Princess, there’s a nice mix of classic items with a new twist, and entirely new items, some of which haven’t (unfortunately) been used in a Zelda title since.
This list looks to celebrate those items! Some I love for their brute power, others for how they’re used in the boss fight, and a few even on their Twilight Princess iterations. However, one item that you won’t find on this list, is Link’s Crossbow…
Did You Know?
- Released: 2006
- Twilight Princess has sold 8.69m copies and is the 2nd best selling title in the series.
- It was released on the Gamecube and Wii, whist a HD version on the Wii U followed in 2016.
10) Slingshot
The first item you obtain in Twilight Princess seems a fitting choice for the first up on this list (I mean technically it’s last) – the Slingshot. Getting it’s introduction in Ocarina of Time, the Slingshot wasn’t used in Majora’s Mask or Wind Waker, so it’s great to see its resurgence here. The aiming feels particularly nice on the Wii and, whilst this version of the Slingshot changes out Deku Seeds for Pumpkin Seeds , the Deku Seeds would make a comeback in Skyward Sword. The only problem with the Slingshot is that, as soon as you get the Hero’s Bow from the Goron Mines, you’ll probably never pick it up again. It’s not used as well as Ocarina of Time which separates the Bow and Slingshot through Adult and Child Link, but it’s still fun to use during Twilight Princess’ opening hours.
9) Bombs / Water Bombs / Bomblings
A staple of the Zelda series, and appearing in absoultely every Zelda title, is the Bomb. The Bomb is used for a multitude of purposes – defeating enemies, blowing up walls, puzzles – you name it. I love that, in Twilight Princess, you have Bombs for land, Water bombs for those treachous depths, and Bomblings that run off in a straight line for attacking at a distance. The game hems your power by not allowing you to mix Bomb types in a single bag, so during the early game, you have to use Barnes’ Bomb Shop to swap out your Bomb type. However, as the game progresses, you can complete sidequests resulting in further Bomb Bags, allowing you to pick ‘n’ mix until your explosive heart is content.
8) Lantern
Another early-game item, and perfect for those with a fear of the dark, is the Lantern. Requiring a regular topping up of oil, the Lantern lights your way in caves, dungeons and parts of Faron Woods. You can use it to light up obvious posts that often reveal hidden treasure chests and heart pieces. However, I particularly love using this item in the Lantern Caverns. Faron Woods, Lake Hylia and Kakariko Gorge each have a hidden, labyrinth like cavern with more dead ends than my heart can handle. Wondering through these and watching your Lantern oil slowly decrease usually results in sweaty palms and a crescendo of panic. However, take a spare bottle of oil and you can explore these caverns leisurely, and claim the treasure trove of goodies within!
7) Dominion Rod
Taking inspiration from the Command Melody in Wind Waker, the next item on this list is the Dominion Rod. Mostly used in the Temple of Time, this rod allows Link to command mammoth stone statues with insanely large hammers. The item is mostly used for puzzle solving, guiding the statue from the top of the temple to its podium on the very bottom level, revealing the boss door. However, the Dominion Rod is also used in the boss fight – which I love. Armogohma, a massive spider, crawls the walls of the boss room but hitting its weak spot crashes it to the floor – it’s here you use the Dominion Rod to take control of a behemoth statue that satisfyingly slams its hammer on Armogohma’s exposed stomach. A few of these devastating crunches thankfully gets rid of the eight-legged beast – leaving you to head back to Hyrule. You can use the Dominion Rod here too, moving statues in different locations for reaching previously inaccessible areas, usually resulting in heart pieces and rupees.
6) Gale Boomerang
Traditionally in Zelda games, you’d find the dungeon’s item stored away in a chest. However, in Twilight Princess, there are a few occasions where the item is won from the mini-boss. The Gale Boomerang is the first item that follows this new trend and is obtained in the Forest Temple. Ook, a monkey that loves to show his rear end, comes at you in a room full of totem poles. However, once he throws the boomerang at you, rolling into the totem causes him to lose balance, then the boomerang comes back to hoist him on his own petard. The Gale Boomerang soon becomes yours and the wind feature of this boomerang iteration is pretty awesome. You can use this to bring bombs, heart pieces, bugs and rupees towards you – an item for the lazy, that’s for sure. Again it’s not overly used in the later game unless you’re collecting Agatha’s bugs, but it’s still a fun version of a Zelda staple.
5) Hero’s Bow
Another Zelda classic, and gracing the top half of the list, is the Hero’s Bow. Like I mentioned earlier, once you get this item from the second dungeon, the Goron Mines, you won’t go back to the Slingshot. Again, the aiming feels great using the Wii Remote, but the best thing about the Hero’s Bow in Twilight Princess is the accessories. Yep – to be glamorous, you have to accessorise, and the Hero’s Bow is all about that. In Twilight Princess, you can combine the Hero’s Bow with Bombs, giving the series its first look at those deliciously explosive arrows. Alternatively, you can use the Hawkeye to give Link a sniper-style option, which works wonders during the Hidden Village section of the game. Here, you have to clear out all the Bulbins, and picking them off one-by-one from afar is satisfying indeed. Alone, the Bow is nothing new but combined with these new elements, it’s a wonderful take on a Zelda classic.
4) Iron Boots
The last classic item to make the list is the Iron Boots. In Ocarina of Time and Wind Waker, these were purely used for sinking Link in the water or keeping him still in heavy winds. However, in Twilight Princess, although they’re used for this too, they’re also used in Goron wrestling matches, and I love that. Donning the boots allows you to wrestle Gor Coron who will allow access to the Goron Mines when you win. In the mines, there are magnetic streams that pull you to special walls with surfaces made for the Iron Boots. Some of these require you to jump mid-air, and equip the boots whilst falling, which the magnetic streams latch on to, and drag Link towards these special walls or ceilings. You’ll notice the floor of the boss fight has this special surface too, and you need to use the Iron Boots to stop Dangoro from knocking you over. Having these on as he rolls towards you allows to stop him in his tracks and fling him into the lava. The boots are also helpful in the Lakebed Temple and City in the Sky. Having these on whilst Clawshotting Argorok stops him during flight, and pulls him to the ground for a slashing. A great item – used throughout the story – weighs in just below the top three!
3) Ball and Chain
A Twilight Princess specific item (I’m not counting Hyrule Warriors) and one I wish would be used in more games is the Ball and Chain. This brutal, oversized flail is obtained in the Snowpeak Ruins and, like the Gale Boomerang, is won off the dungeon’s mini-boss. When Link equips this, he literally waddles at a snail’s pace due to the sheer weight of the item. However in use, Link will helicopter this overhead before launching it forwards at enemies and fragile walls which – frankly – don’t stand a chance. It’s particularly useful in the Cave of Ordeals (which appears in my Top 10 Zelda Sidequests list) as it’ll take out ReDeads with a single, crushing swing. It feels like a well-balanced item given how crippled Link’s speed is with it equipped, and I hope the Ball and Chain will make a resurgence at some point in Zelda’s future.
2) Spinner
Another Twilight Princess only item (GO AWAY HYRULE WARRIORS), and just missing out on the number one spot, is the Spinner. Without a doubt it’s one of the stranger Zelda items, it doesn’t really contribute much in terms of combat, but its inventive way of traversing dungeons, and helping to solve puzzles, is what places it so high on this list. I especially enjoy the Spinner during the boss fight against Stallord in the Arbiter’s Grounds. The first phase of the fight has you ride the spinner around the circumference of the room, leaping off the edge to hit Stallord’s fragile base. Once you’ve hit him three times it appears as if the fight is over – but oh my has it only just begun. The centre of the room lifts up revealing a huge central column, with a winding Spinner strip. You take this towards the peak and Stallord, now nothing but a head, attacks you. Leaping from side to side, you have to get close enough so that your next leap smashes right into the side of Stallord’s boney face. It’s a thrilling boss fight and unfortunately, after this, you’ll only use the Spinner a few other times, but the euphoria and excitement of the Stallord fight is enough to place the Spinner in the runner up spot.
1) Double Clawshot
Oh yes – if you ever wanted to swing around spiderman style in a game of Zelda, well the Double Clawshot has you covered. Perhaps not an obvious choice, but I absolutely love the Double Clawshot in Twilight Princess and was happy to see it used in Skyward Sword too. The single Clawshot is received from the Lakebed Temple and works as you’d expect in a Zelda series. However, in the City in the Sky, after beating the mini-boss you obtain another Clawshot to double up – a series first! What I loved about this reveal is that it was so unexpected the first time around. Normally dungeons can only be explored so far until you receive that dungeon’s hidden item, but there are markers and clues along the way that indicate what the item might be. In City in the Sky, this isn’t the case – it’s a well-kept secret, and the Double Clawshot is super fun right out of the gate. Link can cling to a wall or surface, and then Clawshot from this position elsewhere, just like a web-slinging hero. It’s well used in the Argorok boss fight too, where you Clawshot through the sky until you can land on Agorok’s back and start stabbing away. It’s a shame it appears in the late game, as I’d love to swing through more dungeons, but the fun I had in that single dungeon with the Double Clawshot, makes it my favourite item from Twilight Princess.
Absolutely geared up to the teeth, Link in Twilight Princess is no joke. If he isn’t busy swinging a massive metal ball and chain around, he’s swinging around with his Double Clawshots, or Spinning it up. I love the weapon variation Twilight Princess has to offer, it makes it one of the better Zelda games item wise even if Link’s only using these items, to try and find his kindred spirit – the Crossbow….(don’t do it Link).