“The Legend of Zelda is an iconic franchise that has brought joy to so many people over the past 35 years and is still going strong.”

-Phil Spencer

Ah, The Legend of Zelda. What a series of games! TLOZ has always held a special place in my heart. Zelda is easily my favourite gaming franchise, and a lot of my fondest gaming memories reside in the fields of Hyrule, Termina and on Koholint Island. These incredible landscapes and worlds are so well created, the immersion into them is almost seamless. As a child, I had very few friends, so I spent countless hours escaping to these mythical places, yearning for adventure and a sense of connection. Well, luckily for me, TLOZ was able to provide this in spades.

The Legend of Zelda began back in 1986 when Shigeru Miyamoto developed the first title of the same name for the Nintendo Entertainment System. It wasn’t until 1998 that I would play my first TLOZ game on the N64, Ocarina of Time. My love for the series was immediate – this well-crafted story about destiny, triumph and courage is wrapped up in a game focusing on gameplay, adventure and lore. These, and others, are elements that have become established and expected within the Zelda series, but they all began in OoT – a game still considered one of the best of all time.

Objectively, I can dig that – OoT probably is the best Zelda title – but is it nin10dave’s? Well, since OoT, TLOZ has grown as a franchise, and although some features have become series staples, Nintendo has always experimented with new mechanics in every Zelda title. Whether it’s sailing in The Winder Waker or the wolf transformation in Twilight Princess, (most) Zelda games have something unique to offer, giving them a sense of identity. This identity is undoubtedly one of the reasons why each Zelda game has such a diehard following – almost every Zelda fan has “their” game and would do anything to defend it (so I know I’m going to displease some people with this list!).

Although I have a favourite, there’s a place in my heart for every Zelda title and, whilst they aren’t all created equally, each title offers something different and extraordinary. Getting to it, here are my Top 10 Zelda Games.

Did You Know?
  • Introduced on the NES in 1986.
  • 17 main series games released to date.
  • Over 90 million games sold across the series!

10) Spirit Tracks

The Nintendo DS was home to two Zelda titles, and whilst Phantom Hourglass, the first of the two, was great, some flaws affected the momentum of the gameplay. Spirit Tracks worked hard to adjust and refine these and what was left was a fantastic Zelda entry. What I really love about Spirit Tracks is that it was the first Zelda title to develop the relationship between Link and Zelda. Before this, Zelda only played the damsel in distress role, popping up in the story here and there. Whilst, in Spirit Tracks, Zelda still is in distress, having Zelda as one of Link’s companions results in some great dialogue, character growth, and story building. Aside from this, Spirit Tracks makes fantastic use of the DS’ touch controls, has some fantastic dungeon design, and makes better use of travelling New Hyrule through the locomotives. If you’ve not played Spirit Tracks, I say it’s about time you choo choo choose to.

9) Minish Cap

Having developed the Oracle games on Game Boy Color and achieving both critical and commercial success, Capcom were once again invited in by Nintendo to develop another Zelda entry on the Game Boy Advance – The Minish Cap. The Minish Cap puts a whole new perspective on the land of Hyrule, allowing you to explore this at the minuscule size of the Minish. This reduced size allows you to explore the little nooks of Hyrule, where you’ll discover communities of Minish in the most unusual places – from the ceiling rafters to bookshelves! This clever mechanic is also key in dungeons. Shrinking down to the tiny Minish size means that usual enemies like ChuChus and Octoroks become gargantuan and, where they’d normally be no threat for Link, are now difficult dungeon bosses. Although I’m not a huge fan of the Kinstones, elements like the weapon selection, story and shrinking mechanic create a unique experience for this wonderful handheld Zelda adventure.

8) A Link to the Past

If there are two opinions I’m expecting to come under fire for in this Top 10 – this is one of them. A Link to the Past has a very dedicated following and a lot of people put this as their favourite Zelda game, and honestly, I can see why. A Link to the Past was a HUGE step up in quality from Zelda I & II on the NES. It took the fundamentals of those games and absolutely blew them out of the water. Everything from the dungeon design, weapon choice, story and music are on another level in comparison. Don’t get me wrong, I love A Link to the Past, and I come back to replay it very often. However, I think I experienced it too late in my Zelda timeline – landing on ALTTP after titles like OoT, MM and Wind Waker. These Zelda games that came later had access to better technology, so they were visually and technically better. Nintendo also had more Zelda experience to refine these later titles, so when I played ALTTP, I don’t think I was as blown away as I would have been had I played it beforehand. But that said, it’s still an absolutely incredible title and, without a doubt, up there as a contender for the best 2D Zelda entry.

7) Twilight Princess

After the release of The Wind Waker, Zelda fans were desperately seeking a maturer game, more aligned with Wind Waker’s predecessor Majora’s Mask. It was at Nintendo’s Space World event in 2000 where a tech demo of Link and Ganon fighting was shown, but this gameplay, and in particular the graphics, were radically changed for Wind Waker’s cell-shaded art style. Well, the wait was over and was also worth it, as Twilight Princess was released for Wii and GameCube. TP is an incredible Zelda entry and one favoured by many. If I were making this list purely based on dungeons, then Twilight Princess would top the chart by a mile. TP has an incredible dungeon design, all complemented by the wealth of available items in Link’s arsenal (you can read my Top 10 Twilight Princess Items for more). Dungeons such as Arbiter’s Ground, Snowpeak Ruins and City in the Sky stand out as some of the best amongst TP’s considerably high dungeon quality. With the HD remaster on the Wii U offering quality of life changes, the best Link companion in Midna, and a lengthy and satisfying story, Twilight Princess stands strong in the Zelda series.

6) A Link Between Worlds

What I personally think is the best 3DS game, and one hell of a Zelda title is A Link Between Worlds. This game received a bit of stick on its release for having the same map and layout as A Link to the Past. Whilst I agree that it’s not as exciting as having a completely new Hyrule, I feel there were enough changes, including the game’s main mechanic, to make the experience feel new again. Yes, the main feature in ALBW allows Link to merge into walls, changing the game from a top-down perspective to a 2D side-scrolling view. This mechanic is used to solve puzzles, traverse the world, and even defeat a few of the game’s bosses. The game features many dungeons across Hyrule and Lorule, alongside a series first – renting items. This allowed Link to rent all the items from the very get-go if you wanted to, but die with rented items, and they’re returned to the shop, forcing Link to pay the rental costs again. It’s got great replayability, a nice little story twist and is one of the few 3DS games to make fantastic use of the 3D stereoscopic visuals. 

5) Link’s Awakening

My favourite handheld and 2D Zelda title, without a doubt, is Link’s Awakening. Whether you’re playing the original Game Boy version, the DX release on the Game Boy Colour, or the new remake on the Switch, Link’s Awakening is the wackiest and weirdest Zelda title of the lot. Set on Koholint Island, Link’s ship crashes, and he awakes on the beach of Toronbo Shores. Marin soon saves him, and it’s here where his adventure begins. Koholint Island isn’t like Hyrule; it’s rife with Mario references, such as Goomba, Chain Chomp, and apparently has a Yoshi Egg perched at its highest point – Mt. Tamaranch. Link’s Awakening is mostly top-down but includes some side-scrolling parts (a series first!), and it was also the first Zelda game that allows Link to jump thanks to Roc’s Feather. However, what’s most amazing about Link’s Awakening is the size of the adventure – especially when you consider it first released on Game Boy. Throw in a touching story, solid dungeons, and the inclusion of Link’s first instrument (the ocarina), and it’s easy to see why I love Link’s Awakening so much.

4) Ocarina of Time

Here it is (brace yourself nin10dave), the 2nd opinion to cause an uproar. That’s right – if you were thinking, “I wonder where he’ll put Ocarina of Time?” here’s your answer. First, let me say I absolutely love Ocarina of Time, and the three games that I’ve placed above this undoubtedly wouldn’t exist if it weren’t for this incredible game. Objectively, as I’ve said, I think it’s the best Zelda title, and I stand by that – it was Nintendo’s first foray into 3D Zelda design. They had no experience or nothing to guide them when transposing their 2D masterpiece into a 3D plane. So, it makes it even more impressive that they not only managed this but created one of the best games of all time. OoT has a solid story, wonderful and immersive controls, magical musical themes, and a world-building unlike any other. But, the reason OoT doesn’t place higher is that I only think nostalgia can take a game so far. The big draw to OoT was how expansive it felt – and notice I’m using past tense. That’s because, since OoT, the expansiveness and adventure in Zelda titles has been pushed so much further by Nintendo. As a kid, OoT blew me away; it felt like I’d be walking for days across Hyrule before getting to my next dungeon. But now, as I replay OoT with games like Breath of the Wild in existence, it feels small and more enclosed. I’ll always love OoT as the first Zelda game I ever played  – and I’ll always come back to replay this masterpiece – but for me, some games that came after OoT were just a (very slight) notch above.

3) The Wind Waker

Whilst I’m talking about expansiveness, let me introduce The Wind Waker. This Zelda title takes place sprawled out across The Great Sea, an incredibly huge ocean littered with islands here and there. The Wind Waker, for me, has the most touching story in a Zelda title. Most iterations of Link in the Zelda series are “the chosen hero” destined to save Hyrule, however the Link in The Wind Waker is just a chap in a bad place, at the wrong time. After his sister is captured, he’s forced into a situation to save her and inadvertently ends up on an adventure filled with Pirates, Triforce pieces and dungeon crawling. From Link leaving his grandmother to Medli’s care for a friend, The Wind Waker is full of touching moments – tugging at the heartstrings like Link tugging at a Moblin’s pockets with the grappling hook. I mentioned the dislike some fans felt for the cell-shaded graphics – personally, I really liked them. They gave Link more character and emotion but, more importantly, allowed the game to feel timeless. Even today, when picking up the GameCube version, the graphics still hold up – something that can’t be said for the N64 Zelda games. Yes, the Triforce hunt can be dull, but it’s easy to overlook when you relish in the story and swashbucklin’ adventure The Wind Waker delivers every time.

2) Breath of the Wild

All the years of Zelda staples, all the years of building a Zelda “formula”. Well, when Breath of the Wild came out, Nintendo said, “Nah, we don’t need that”. Yes, that sounds so wrong, but oh boy, what was created is so, so right. Breath of the Wild ripped up the rule book, threw it on the fire and then detonated a load of Remote Bombs on top of it. Here was a Hyrule where anything was possible and nowhere was off-limits. Want to go to the top of that mountain? Sure, climb it. Want to go and ride that giant bear? Brother, you ride it. Don’t want to play any of the game and would rather head straight for Ganon? Ha! Good Luck – but absolutely, go for it. Breath of the Wild brought a whole new feel to Zelda’s gameplay, combat and progression, and it was a breath of (the wild? NO!) fresh air. Breath of the Wild felt like a true homage, and really, what they wanted to achieve with the very first Zelda game on the NES – you’re on your own, and you can do whatever the hell you want. On top of this, there’s a fantastic relationship between Link and Zelda, smaller battles with enemies where each one was a puzzle with your success or failure based on your approach and strategy, and a world so beautiful and aesthetically pleasing to the eye you can just get lost in its wonder. Breath of the Wild really is a masterpiece.

1) Majora’s Mask

Well, where do I begin with this game? I don’t know – but I’ll try. Majora’s Mask is, without a doubt, still the darkest, gloomiest and atmospheric game to date. Zelda titles like Twilight Princess have tried to capture and replicate the darkness and maturity conjured by Majora’s Mask but haven’t even come close. Termina is a land full of despair and depravity, yet throughout the three days you live, live and relive again, there’s hope to be found. Whether it’s the salvaging of a sister’s farm from unknown beasts or the reuniting and marriage of a couple in love, Majora’s Mask provides these tiny, fleeting moments of hope before cruelly ripping them away again. Yes, everything done in Majora’s Mask is temporary as Link repeats the same three-day cycle whilst venturing through Termina’s four dungeons. This three-day cycle is woven throughout the fabric of Majora’s Mask and comes to play in the characters around Link. As the overhanging moon draws closer and closer to Termina’s surface, you can physically see their emotions and demeanour change over the three days. By the third day, some strut with bravery, whilst others panic and flee. This world-building and character progression (even from some of the more subtle characters) is wonderful – even to this day, I find new bits of dialogue or something secret when I replay Majora’s Mask (who knew the Dojo guy hid in a secret room in his Dojo on the final day?). But what makes it even more special? Knowing Eiji Aonuma turned this game around in a single year – yeah, who said pressure doesn’t produce perfection?

The Zelda series is magnificent – even looking over this Top 10, mammoths like Skyward Sword, Four Swords Adventure and the Oracle games are sadly nowhere to be seen. But that goes to show the quality each Zelda game delivers. I said at the start everyone has “their” Zelda game they’ll love to the end, and if yours didn’t make my list – I’m sorry. But no list can take away from those magical moments and memories, no matter the Zelda title, where you saved Hyrule (or, in my case Termina), and fell in love with one of these wonderful and mesmerising games.